![]() ![]() Before Alpha 17 trees took 2 days to grow.Some floor types generate non-standard trees when designated as forestry while charging standard tree prices:.You may take this at your advantage by building fast moving tiles throughout the entire forestry to increase the efficiency. Trees grow at the same speed regardless of the floor type it's on, as long as it's outdoors.Selling wood logs from the forestry before unlocking tax relief isn't a good idea since at the end you're selling each tree $150 - $45(30% tax) - $100(price of the sapling) = $5.Sell excess Boards using the Sell Object tool, the prisoners will cut new ones and the problem will solve itself. If there are too many logs in the workshop, trees will still be cut down but logs will stay in the Forestry instead of being taken to the workshop.This will help so that the forestry tasks are broken up over days, instead of all of the trees being harvested and replanted at the same time, which may cause logistical bottlenecks. Instead of creating a large forestry area off the bat, try creating sections of forestry each day, expanding the area slowly.6 wooden planks are used in the Carpenter Table to make 1 Superior Bed $400 value each.Each log is moved to Workshop Saw to create 4 Wooden Plank $50 value each.Workmen chop down the tree to create 3 logs $50 value each.Trees take 5 in-game days to mature and have 3 stages of growth: sapling, young and old.Trees are bought for $100 and planted by Gardener in the forestry area.The outer wall (with a locked door) is enough that you can place the yard anywhere inside without its own wall.Forestry is the first step in a possibly long but lucrative crafting operation.If you have a yard space but leave its gate unlocked then you will need an outer wall around your prison before it is considered an enclosed space.The rooms grade will increase if the following criterias are met: A rooms grade can be viewed in the menu Logistics -> Room Quality. If Cleared for Transfer DLC is enabled, the room will be graded on a scale from 1-10. In sandbox mode an event can happen that in which the player will receive a phone call from the mayor stating he has passed a bill of no exercise equipment in the prison and the player will be ordered to remove all weights from the yard or the player will be fined you will have 6 hours to do. See main article on Gangs for more information Events This reduces their need to riot by giving them some extra shower and toilet time. Phone booths for family needs and benches for comfort. It is also useful to build an 'unroomed' shower and toilet block for prisoners to satisfy their hygiene needs. They may also go jogging (they are more likely to do this if there is a fast path or Running Track. ![]() So long as the yard is inside a perimeter fence with a gate, it will be considered secure. Prisoners may use the Weights Bench to fulfill the Exercise need. For high security prisoner yards, consider stationing Armed Guards and Guard towers manned by snipers ![]() Therefore guards should be stationed in the yards. This is further elevated if a gang controls the area. Yard is also a common place for fights and riots. It’s tempting to have armies of well-armed guards roaming the hallways, but doing so will raise the danger level of the prison which can be an issue. To fix this I instead went to the game folder and clicked on the Prison Architect. It may seem absurd when running your prison, but having too much security can actually cause more problems. One job needs 12 m, maximum jobs per room are 100, just like the Kitchen. It also fulfills a prisoners 'freedom' need and several others if relevant objects are placed. To those using GOG version, it seems the Prison Architect launcher messes with the mods showing up. The size of your Workshops will determine how many prisoners can work from the room. The Yard is room that can be built inside or outside that allows prisoners to exercise and socialize. If outdoor and near outer wall, contraband thrown over wall/fence,. ![]()
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